Monday, April 30, 2007

The Human Network

Rachelle's introduction

http://www.cisco.com/web/thehumannetwork/index.html

story of the hole in the wall project

Sugata Mitra at LIFT07
Sugata presented his “hole in the wall project”, or what happens when you put a computer in the streets of an Indian town where “nobody had never been taught anything”. Be sure to watch the videos of the kids accidentally browsing and clicking.

http://www.ballpark.ch/blog/index.php?id=833



This blog is the think tank of ballpark, a Swiss internet consulting company.It is written by Laurent Haug, consultant and entrepreneur, founder of the LIFT conference, and Nicolas Nova, researcher.

More about today's young people and how they learn

http://www.games2train.com/site/html/article.html

Sunday, April 29, 2007

http://www.ted.com/index.php/talks

I have heard about the TED site from several other since Seni told us about it. Many great ideas about future thinking and thinking about the future happening there. If you haven't checked it out, please do. This course is to raise your awareness and these are national/international heavy hitters with interesting insights. A teacher told me yesterday at the Bronx Math Expo that teaching is about the future - that our future is past. Not to be too fatalistic - but I agree. The future are our children -- it's not about us anymore.

Thursday, April 19, 2007

Follow Up: Tuesday Tech Rant

Hey everyone,

Really enjoyed the chat on Tuesday. Just wanted to follow up by posting some of the links I had mentioned. I really started to think about the applications of technology and the one thing that really stood out for me was that the computer is currently the only gateway to technology being used. Not everyone has one, so what about the 3rd screen? The mobile phone. It is shunned in schools, but I believe that students have the closest tech connection with their phones and sprinkle some social learning into the mix and I think you have a interesting scenario. I'm actually trying to get into contact with a media education professor here at NYU to see if we can't put some kind of research study together. I welcome comments and also wondered if anyone would like offer their class as a testing ground? $0 to launch and I think the kids will love it although it needs to be matched with an incentive program.


http://www.victorhousefilms.com/Movies/clients_dmw.html - video on millenials, what makes em tick

www.twitter.com - TXT MSG communication tool

www.reader.google.com - RSS aggregator: monitor all you website from one location

http://www.ted.com/index.php/talks - Just amazing ideas from the world's top thinkers, some great ones on education in the 3rd world like the $100 laptop and the fab labs I talked about. Forget the exact talks but poke around.

www.ypulse.com - youth trends great site

www.terranova.com - academic look at how people interact in virtual worlds

www.secondlife.com - the leading virtual world

www.there.com - another virtual world, easier to get into, but less possibilities

www.psfk.com - great trend blog also check out the purple list on the site to find the coolest art/design/education/graffitti/etc events in NYC, maybe a few of em can inspire.

Take care,

ST

Tuesday, April 17, 2007

Social networking - how children learn

Seni Thomas is staking his future on social networking and how it affects our lives. Is social networking important for today's children? What can we do as teachers to connect the pedagogy, content and technology so that students are ready for the world. 21st Century literacy is critical to education, the workplace, the future. Are schools ready? Are teachers prepared? What is your role?

ISTE Student standards

Framework for Refreshed ISTE NETS (3.0) Draft
4.12.07

I. Creativity and Innovation (new)
Students demonstrate creative thinking (think creatively), construct knowledge, and develop innovative products using technology. Students:
a. apply existing knowledge to generate new ideas and products.
b. create original works as a means of self-expression (use technology for creative self-expression)
c. use models and simulations to explore complex systems and issues (use systems thinking to explore complex issues)
d. identify trends and forecast possibilities.

II. Communication and Collaboration (4)
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate and publish with peers, experts or others employing a variety of digital media and formats
b. communicate information and ideas effectively to multiple audiences using (utilizing) a variety of media and formats.
c. develop cultural understanding and global awareness by engaging with learners of other cultures.
d. contribute to project teams to produce original works.

III. Research and Information Fluency (Retrieval) (5)
Students apply digital tools to gather, evaluate and use information. (access, retrieve, manage, and evaluate information using digital tools) Students:
a. plan strategies to guide inquiry
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c. evaluate and select information sources and technological tools based on the appropriateness to specific tasks.
d. process data and report results.

IV. Critical Thinking, Problem-Solving and Decision-Making (6, 3)
Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate technology tools. Students:
a. identify and define authentic problems and significant questions for investigation .
b. plan and manage activities to develop a solution(s) or complete a project(s).
c. collect and analyze data to identify solutions and/or make informed decisions.
d. use multiple processes and diverse perspectives to explore alternative solutions.

V. Digital Citizenship (2)
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
a. advocate and practice safe, responsible use of information and technology.
b. exhibit positive attitudes toward technology uses that support collaboration, learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit (exercise proactive) leadership for digital citizenship.

VI. Technology Operations and Concepts (1, 3)
Students demonstrate a sound understanding of technology concepts, systems and operations. Students:
a. understand and use technology systems.
b. select (identify) and use applications effectively and productively.
c. troubleshoot systems and applications.
d. transfer current knowledge to learning of new technologies.